The Terminal Surface
Where the terminal lives
Section titled “Where the terminal lives”Conductor Terminal registers two kinds of host.
Numbered tabs
Section titled “Numbered tabs”Window → Tools → Terminal contains up to four numbered terminal tabs. They are ordinary Unreal dockable tabs — drag them into a layout, float them, dock them beside the Output Log, whatever suits. Each tab keeps its own shell profile, its own sessions and its own split layout.
Four is a hard cap.
The panel drawer
Section titled “The panel drawer”Alt+F2 toggles a terminal hosted in the editor’s status-bar panel drawer. It slides up over
the bottom of the editor and dismisses with the same shortcut — handy for a quick command without
disturbing your layout.
The drawer is a host in its own right: it has its own persisted session record, separate from the four numbered tabs.
ushell
Section titled “ushell”The plugin also surfaces Epic’s ushell CLI as its own top-level entry under Window → Tools → ushell, for the times you want Epic’s own project tooling rather than a general shell.
The top bars
Section titled “The top bars”Above each terminal surface sit the native controls: the session/workspace picker, the split and close buttons, the pop-out button, the settings shortcut, and the per-pane tint swatch.
If you are putting two terminals side by side and want every pixel for text, turn Show Top Bars off in settings. The launch-note banner and the session controls disappear with them.
Per-pane tint
Section titled “Per-pane tint”Each pane has a small colour swatch in its top-right corner. Tinting a pane is the fastest way to tell two shells apart at a glance — build in amber, agent in green, logs in slate.
A few things worth knowing about how tint works:
- Alpha is the tint strength, not opacity. At
A = 0the pane keeps its stock background; the higher the alpha, the more of the colour blends in. - Cells the shell has explicitly coloured keep their own colours. Tinting the pane will not
wash out your
lsoutput or your agent’s syntax highlighting. - The per-pane choice persists across editor restarts.
- The Default Terminal Tint setting seeds new panes only. Changing it never repaints panes
that already exist. The factory default is
#1E2022.
What the renderer supports
Section titled “What the renderer supports”There is exactly one renderer: a native Slate renderer driven by a real ConPTY. There is no webview, no fallback path, and no toggle — which is why it starts instantly and costs you nothing in editor memory.
| ANSI / VT sequences | Full colour, attributes, cursor control, scroll regions. |
| Alternate screen | Full-screen TUI apps (vim, htop, lazygit, agent TUIs) work correctly. |
| Kitty keyboard protocol | CSI-u encoding for disambiguated keys, so modern agent CLIs get the key events they expect. |
| Inline graphics | Sixel, iTerm2 OSC 1337 and Kitty APC — see Inline Graphics. |
| Scrollback | 5,000 lines per pane. |
| Fonts | A curated monospace list with automatic fallback — see below. |
Only monospace faces are offered, on purpose: a proportional font would break column alignment, because the renderer derives one cell width from the glyph advance.
Auto picks the best installed option in this order:
- Cascadia Mono (Windows 11 / Windows Terminal’s default)
- Consolas
- Courier New
- Droid Sans Mono (bundled with the engine — always available)
Any explicit choice is existence-checked at render time and falls back to the bundled Droid Sans Mono if it is not installed, so the terminal can never end up with a missing face.
Font size can either track the editor’s application scale, or be pinned — see
Settings → Font. Ctrl+scroll zooms a pane for the session only
and does not change the saved value; Ctrl+0 returns to the size the pane opened at.